Duel at the two o’clock bell – A review of The Legend of Zelda: Twilight Princess

The company tells you that you need to take three vacation days by December 24 or risk losing them.

Most people would take this time to take a nice Christmas vacation. Leave the desert. Check out some snow. Experience one of those “White Chritmas’” we’ve heard so much about.

Meh. You can have your snow. Lock me up my apartment with Zelda calling my name.

Going into my mini-vacation in the hole, I had clocked in over a little over 30 hours playing The Legend of Zelda: Twilight Princess. I was bound and determined to beat this game by the end of the six days (Wed-Mon).

At roughly 1:30 am on Saturday night/Sunday morning, it was Mission: Accomplished.

As I was dropping Ganondorf (like you didn’t who it was going to be) like a bad habit, I started thinking about how my Zelda experiences have seem to come full circle. nearly 20 years ago, I popped in the gold-colored cartridge beauty that was the original Legend of Zelda. My brother and I challenging each other by trying to get further than other. My mother and sister watching us play while nothing could distract from the mission.

I’d like to think I’ve grown up… a little.

During a fight with one of the bosses last night, my mother calls me up with a computer problem. I didn’t have time for this. I was in the heat of battle.

“Just restart the *expletive’n* thing.”

“Tried that but it says…” I admit. I missed the error.

“Force quit. Do something. I’m *expletive’n* busy here. I’ll look at it tomorrow.”

“Playing your game?”


“I’ll leave you alo…”

I already hung up.

The game brought back frustrations I’ve buried deep within my subconscious.

The odd angles irked the hell out of me. How could I fight something if there was a wall in my way?

Multiple types of enemies when usually just one requires my undivided attention. Those big armored dudes with the huge swords. How do you expect me to defeat three of them when they always have me backed into a corner?

And what’s with that creepy Midna character? Never really offered any solid advice beyond smart aleck comments and “duh, no crap” stuff.

With that said, Zelda creator Shigeru Miyamoto doesn’t disappoint with this fabulous Wii launch title. the graphics are rock solid. the control doesn’t take full advantage of the Wiimote and nunchuk has to offer, but once again, its a launch title. hopefully they’ll take better advantage of the features in the sequel.

The story is better than most stuff coming out of Hollywood. I got the impression that Miyamoto and Nintendo wanted their players to grow up. Unlike the cutesy, cell-shaded Wind Waker on the Gamecube, Twilight Princess doesn’t pull any punches. There’s a point in the game where you think Link will have to chose which side he fights for, and you see past heroes who have been sucked in by the evil. You see a darker side of the Zelda series.

Fear not, though, the tedious tasks are still in there. Collecting bugs for a bigger money bag? Give me a break. here’s a tip: collect one bug, take it in and get your 600 jewel wallet. You can waste your money on that magical armor, but I never really used it.

Despite all my criticisms, Twilight Princess is probably one of the best gaming experiences I’ve had in the past five years. The story is solid. The characters are engaging. The missions and levels are difficult but not so much that you can easily work your way around them.

After over 55 hours of play, I beat the game. I will admit that a few unsavory words were used. That’s my personal sign the game has sucked me in.

If you own a Wii and not this game, go out at get today. right now. Stop thinking about it. it is also available on the Gamecube.

(the headline comes from the reverend horton heat’s “lucky 7″)

Originally appeared on the 4Play video game blog on azcentral.com on December 24, 2006.

Posted: October 18th, 2009
Categories: Video games
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